Game Changer: In-App Purchases

The Wall Street Journal: “In-app purchases are ‘dramatically changing the mobile-entertainment landscape,’ said Andrew Phelps, director of digital media at Rochester Institute of Technology. They ‘engage people in a longer financial discourse than you would have in an upfront sale’ … The secret sauce behind many in-app purchases is the countdown clock—a frustration tax that forces gamers to idle before they can perform duties such as farming crops or replenishing fuel, unless they pay for more turns or items to speed up the action.”

“Converting players into spenders without turning them off is key; gamers have derided free-to-play games as ‘free to play, pay to win’ for years. Developers, though, have gotten savvier about giving players more free things to do to keep them hooked until they start spending. In ‘Pokémon Go,’ players can go weeks capturing dozens of ‘pocket monsters’ without needing to spend money. After investing so much time, players might be more inclined to dole out cash to upgrade their gear so they can carry more items and creatures, for example.”

“Algorithms are playing an increasing part in nudging players to spend. Based on dozens of data points—how often gamers play, what model mobile device they use, location and gender—developers might raise a game’s difficulty level, making no two players’ experiences exactly alike … Data on players’ behavior also are used to strategically tweak prices for virtual goods in real time … Other tactics: tapping into players’ “fear of missing out” through limited-time events, and cultivating relationships between players.”

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